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Showing results 21 to 29 of 29

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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this geography investigation, learners use a nighttime satellite image to observe areas of light across the United States and to identify patterns and spatial distributions of human settlements.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore how infrared technology is used by engineers to create equipment and systems for a variety of industries.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners make scale models of the Sun and Earth out of paper mache.

$5 - $10 per group Ages 8 - adult 1 to 2 hours
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This activity (located on page 3 of the PDF under GPS: Glaciers Activity) is a full inquiry investigation about the different causes of glacial melt.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity (posted on April 18, 2011), learners follow the steps to construct a zoetrope, a device that produces an illusion of action from a rapid succession of static pictures, using a 16" bik

Over $20 per group Ages 8 - 18 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Forensics) is a full inquiry investigation into how hairs from a crime scene are matched to suspects.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.

1 cent - $1 per student Ages 6 - 18 1 to 2 hours
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.

$5 - $10 per group Ages 8 - 14 1 to 2 hours