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Magic Lanterns
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A magic lantern is a light that projects an image onto a screen.
Inverse Functions: Pennies, Pressure, Temperature, and Light
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The major goal of this math lesson is to have learners collect data from a variety of experiments, determine what models best fits their data, and explain why their models are best.
Musical Gloves
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Put on a pair of gloves and be the conductor of your invisible orchestra!
Kinetic Sculpture: Program the Pico Cricket to Make Your Art Light Up or Spin
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.
Marble Mazes
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In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.
Falling Feather
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In this physics activity, learners recreate Galileo's famous experiment, in which he dropped a heavy weight and a light weight from the top of the Leaning Tower of Pisa to show that both weights fall
Social Fireflies: Pico "Firefly" Communication
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Make two firefly lanterns, then program them to blink to one another and change colors.
Clap Sensor: Build a Sound Sensor Using a Pico Cricket
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.
Biological Succession in a Microecosystem
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This laboratory activity helps learners understand the concept of biological succession by simulating the process in a microenvironment with various protozoans.
Exploring Earth: Temperature Mapping
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This activity models the way Landsat satellites use a thermal infrared sensor to measure land surface temperatures.
Water Body Salinities I
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In this activity, learners investigate the different salinity levels of oceans, rivers and estuaries.
What Does Life Need to Live?
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In this astrobiology activity (on page 11 of the PDF), learners consider what organisms need in order to live (water, nutrients, and energy).