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Showing results 41 to 50 of 50

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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this activity, learners explore how infrared technology is used by engineers to create equipment and systems for a variety of industries.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this demonstration/experiment, learners discover that different colors and materials (metals, fabrics, paints) radiate different amounts of energy and therefore, cool at different rates.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners explore how light and dark colored objects absorb the Sun's radiations at different rates.

$1 - $5 per group Ages 6 - 14 2 to 4 hours
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Learners mix a solution containing luminol and copper with a fake blood solution. A chemical reaction between the luminol solution and fake blood (hydrogen peroxide) show learners a blue glow.

$1 - $5 per group Ages 11 - adult 5 to 10 minutes
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In this activity, learners construct a device that allows them to view 2-D images in 3-D.

Over $20 per student Ages 6 - 11 1 to 2 hours
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This activity models the way Landsat satellites use a thermal infrared sensor to measure land surface temperatures.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Forensics) is a full inquiry investigation into how hairs from a crime scene are matched to suspects.

Over $20 per group Ages 8 - 14 1 to 2 hours
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this astrobiology activity (on page 11 of the PDF), learners consider what organisms need in order to live (water, nutrients, and energy).

Over $20 per group Ages 8 - 18 1 to 4 weeks