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Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the atom's outer unstable

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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In this activity, learners explore color, light and shadow by creating their own puppets to hold in front of a light source.

$10 - $20 per group Ages 4 - 6 10 to 30 minutes
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In this activity, learners explore chemiluminescence and fluorescence. Learners examine 3 different solutions in regular light, in the dark with added bleach solution, and under a black light.

$10 - $20 per group Ages 8 - 18 30 to 45 minutes
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The major goal of this math lesson is to have learners collect data from a variety of experiments, determine what models best fits their data, and explain why their models are best.

Over $20 per group Ages 14 - 18 1 to 2 hours
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Make a kite out of a garbage bag, shower curtain, painting tarp--anything light, thin, flexible and plastic!

1 cent - $1 per student Ages 6 - 14 45 to 60 minutes
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In this technology activity, learners light up the room with electrifying play dough creations. Learners use conductive and insulating homemade play dough to build simple circuits.

Over $20 per group Ages 8 - 14 1 to 2 hours
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This is an online game about stopping distance. Learners choose one of three vehicles and one of three speeds.

free Ages 14 - 18 5 to 10 minutes
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In this activity, learners light an LED with five cents. Learners use two different metals and some sour, salty water to create a cheap battery.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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In this activity on page 13 of the PDF, use a special plastic card that has been painted with a chemical that changes color when it is in UV light.

$5 - $10 per student Ages 6 - 14 10 to 30 minutes
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In this activity about bones (page 12 of PDF), learners investigate and compare the weight-bearing capacity of solid and hollow cylinders.

$1 - $5 per group Ages 6 - 11 1 to 2 hours
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In this activity, learners carry out a scientific investigation of dust in their classroom. Learners produce an analysis on graph paper of the dust they collect over the course of a few days.

$1 - $5 per group Ages 11 - 18 1 to 7 days
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In this technology activity, learners build simple circuits, design soft circuits using conductive thread, and then sew switch-activated circuits.

Over $20 per student Ages 8 - 14 2 to 4 hours