Search Results
Showing results 1 to 20 of 33

Bianca's Body Math
Source Institutions
In this Cyberchase activity, learners use math to explore how parts of the body are proportional.

Cool It!
Source Institutions
In this fun hands-on activity, learners use simple materials to investigate evaporation. How can the evaporation of water on a hot day be used to cool an object? Find out the experimental way!

Can I Get Some Pi?
Source Institutions
In this activity, learners will explore pi and the mathematical relationships between a circle's diameter, circumference, and radius.
Stacking Dice
Source Institutions
In this math game, learners try to earn the most points by winning stacks of four dice. Learners practice number recognition and addition skills.

Paper Cup Anemometer
Source Institutions
In this meteorological activity, learners get to build their very own anemometer (instrument for measuring wind speed) using a paper cup.

I Don't Think So!
Source Institutions
In this math activity, learners explore probability as they play a game. Learners will categorize everyday events as either impossible, possible or certain.

Is it a Fair Game?
Source Institutions
In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.

Generating and Recording Data
Source Institutions
In this math activity, learners use a "function machine" to collect and organize simple data. The function machine in this case is a cardboard box and the input/output data are paper fish.

Bank It!
Source Institutions
This simple but open-ended math game introduces basic probability concepts using coins and dice. Players roll the dice and collect coins to match the number rolled.
Spin to Win!
Source Institutions
In this math activity, learners play a probability game and try to be the first to get to the end of the game board path .This activity guide contains a material list, black line masters for the game

Geometric Solids
Source Institutions
This math activity exposes early learners to a variety of three-dimensional objects. Learners bring geometric solids (everyday objects) from home.

Odd Man Out
Source Institutions
In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

Strike 'em Down & Add 'em Up!
Source Institutions
In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.

Stairway to the Sky
Source Institutions
In this math activity, learners use cubes to calculate how many blocks it would take to build stairways with different heights.

Think Fast!: Just How Quick Are You?
Source Institutions
This is an activity about reaction times. Just how quickly must an NHL goalie respond to save a shot, and how does your reaction time compare?
Pom-Pom Probability
Source Institutions
In this math activity, learners predict how many pom-poms they can toss inside a circle from three feet away. Use this activity to help learners explore probability.
Squeeze Me!
Source Institutions
In this math activity, learners guess a secret number between 1 and 100 in a three-player game.

Fair Spinners
Source Institutions
In this math game (Page 9 of the Are You Game? PDF), learners determine what makes a spinner fair or unfair. Learners first play a round with a pre-made spinner that isn't very fair.
Measuring Rules
Source Institutions
In this math activity, learners create their own units of measurement by making noodle rulers. Learners practice estimating and measuring objects using the noodle rulers .

Race to the Top
Source Institutions
In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.