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Fantastic Four: A Math Card Game
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This is a game that is sure to sharpen players' basic math skills. Players must use four randomly selected numbers to create an equation that equals a fifth number.

Topological Puzzles
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

Digit's Cyber-Dough
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In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.

Two Washers
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
Some Sums
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In this math game, learners solve a mind-twisting puzzle using dominoes. Use this activity to help learners practice counting, adding, and solving problems.

Shape Stamping
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In this activity, learners will explore two-dimensional shapes that are found in three-dimensional shapes. Learners will explore geometry, design, color and tool use through this activity.

Paper Cup Anemometer
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In this meteorological activity, learners get to build their very own anemometer (instrument for measuring wind speed) using a paper cup.

Lengths of Ladybugs
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In this math lesson, learners explore the concept of using units to measure length.

Measurement: Bubble Mania
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In this math lesson, learners practice measurement skills as they examine a soap bubble print. Learners follow a recipe to make a soap bubble solution.

Hidden Rainbow
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In this math puzzle, one player hides a rainbow of four colors while another player tries to guess the hidden rainbow colors in the correct order.

Geometry: Let's Face It
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In this math lesson, learners identify, describe, and construct the five regular polyhedra.

Statistics: Steppin' Out
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In this math lesson, learners construct box-and-whisker plots to analyze and compare data sets. Learners investigate whether or not long-legged people run faster than short-legged people.

Measure the Sun's Size
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In this activity, learners make their own pinhole viewer in order to measure the size of the sun.

Statistics: Creature Features
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In this math activity, learners collect, organize, and analyze a set of data related to types of animals in the temperate forest.

Probability: Rock Around The Clock
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In this math lesson, learners apply the Monte Carlo method of simulation to determine a reasonable estimate.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.