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In this design challenge activity, learners build a four-stringed instrument that can play a tune.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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Audio Boggle is an activity that lets you listen to a track (that you make yourself) and see what you can hear!

$5 - $10 per student Ages 8 - 18 2 to 4 hours
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This is a perfect summertime lunch activity! Pico Cricket is required (micro controller). First, get a bunch of cut up fruit, line them up, then plug a piece of fruit with a Pico Cricket sensor clip.

Over $20 per group Ages 8 - adult 45 to 60 minutes
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In this activity, learners will build an instrument from common household items. Explore sound through vibrations created by your vocal chords and captured by an instrument.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this group activity, learners see and hear the speed of sound. A learner designated the "gonger" hits a gong, once every second, as the rest of the group watches and listens from a distance.

$1 - $5 per group Ages 11 - 18 10 to 30 minutes
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In this activity, learners create a straw oboe to explore sound and pitch.

1 cent - $1 per student Ages 6 - 14 5 to 10 minutes
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In this activity, learners use a compact disc to make a spectrometer, an instrument used to measure properties of light.

$1 - $5 per student Ages 11 - 18 30 to 45 minutes
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Build a phonograph record player using a cactus needle, a record, LEGOs gear box, and a piece of paper! This activity uses a Pico Cricket to turn the motor.

$10 - $20 per group Ages 8 - adult 45 to 60 minutes
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Make your own simple speaker so you can listen to your favorite radio station. Just wind a coil, attach it to a piece of cardboard or Styrofoam, hold a magnet nearby, and listen.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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This is a series of three quick science activities to do with a spoon, knife, and fork. In the first two activities, learners use the flatware to explore optics, mirrors, reflection, and distortion.

free Ages 4 - 14 5 to 10 minutes
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In this activity, learners explore how an electromagnet works by making a simple one. Using this knowledge, learners design a diagram to make a working speaker using household materials.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners build unique sound enhancing inventions with items from around the house to amplify sound from their smart phone's speakers.

$5 - $10 per student Ages 6 - 14 10 to 30 minutes
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Make a one-string "guitar" by stringing a cup with some fishing line. You amplify the plucking of the string by placing a piezo contact microphone and mini battery powered amplifier inside the cup.

$5 - $10 per student Ages 6 - 18 1 to 2 hours
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In this activity, learners build their own sound machines and explore the interplay of motion and sound.

$5 - $10 per student Ages 6 - 14 45 to 60 minutes
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This lesson (on pages 15-24 of PDF) explores how sound is caused by vibrating objects. It explains that we hear by feeling vibrations passing through the air.

$1 - $5 per group Ages 4 - 18 10 to 30 minutes
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This activity includes several games about animal sounds. Using their sense of hearing and communicating with various kinds of noisemakers, learners role-play predator and prey.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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From this How To slide show, you create an Audio Tape Bow that can play distorted audio sounds by running it across a tape head.

$1 - $5 per student Ages 8 - adult 45 to 60 minutes
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In this design challenge activity, learners add headphones to a previously built instrument (see "Build a Band" activity) to make it easier to hear.

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners will listen to as many radio stations as possible to discover that AM radio signals can travel many hundreds of miles at night.

free Ages 8 - 18 1 to 2 hours
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In this math lesson, learners apply the Monte Carlo method of simulation to determine a reasonable estimate.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes