Search Results
Showing results 61 to 72 of 72

Tune Booster
Source Institutions
In this activity, learners build unique sound enhancing inventions with items from around the house to amplify sound from their smart phone's speakers.

Kinetic Sculpture: Program the Pico Cricket to Make Your Art Light Up or Spin
Source Institutions
Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Sound Bingo
Source Institutions
This game is like regular bingo, except the clues are sounds.

Electric Cup Guitar
Source Institutions
Make a one-string "guitar" by stringing a cup with some fishing line. You amplify the plucking of the string by placing a piezo contact microphone and mini battery powered amplifier inside the cup.

Sound Automata
Source Institutions
In this activity, learners build their own sound machines and explore the interplay of motion and sound.

Good Vibrations
Source Institutions
This lesson (on pages 15-24 of PDF) explores how sound is caused by vibrating objects. It explains that we hear by feeling vibrations passing through the air.

Sound Off!
Source Institutions
This activity includes several games about animal sounds. Using their sense of hearing and communicating with various kinds of noisemakers, learners role-play predator and prey.

Share Your Planet
Source Institutions
In this cooperative game, learners devise strategies about sharing a small space with each other.

How to Make an Audio Tape Bow
Source Institutions
From this How To slide show, you create an Audio Tape Bow that can play distorted audio sounds by running it across a tape head.

Headphone Helper
Source Institutions
In this design challenge activity, learners add headphones to a previously built instrument (see "Build a Band" activity) to make it easier to hear.

AM in the PM
Source Institutions
In this activity, learners will listen to as many radio stations as possible to discover that AM radio signals can travel many hundreds of miles at night.

Probability: Rock Around The Clock
Source Institutions
In this math lesson, learners apply the Monte Carlo method of simulation to determine a reasonable estimate.