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Showing results 61 to 72 of 72

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In this activity, learners build unique sound enhancing inventions with items from around the house to amplify sound from their smart phone's speakers.

$5 - $10 per student Ages 6 - 14 10 to 30 minutes
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Over $20 per student Ages 8 - adult 2 to 4 hours
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This game is like regular bingo, except the clues are sounds.

1 cent - $1 per group Ages 6 - 14 30 to 45 minutes
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Make a one-string "guitar" by stringing a cup with some fishing line. You amplify the plucking of the string by placing a piezo contact microphone and mini battery powered amplifier inside the cup.

$5 - $10 per student Ages 6 - 18 1 to 2 hours
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In this activity, learners build their own sound machines and explore the interplay of motion and sound.

$5 - $10 per student Ages 6 - 14 45 to 60 minutes
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This lesson (on pages 15-24 of PDF) explores how sound is caused by vibrating objects. It explains that we hear by feeling vibrations passing through the air.

$1 - $5 per group Ages 4 - 18 10 to 30 minutes
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This activity includes several games about animal sounds. Using their sense of hearing and communicating with various kinds of noisemakers, learners role-play predator and prey.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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In this cooperative game, learners devise strategies about sharing a small space with each other.

$1 - $5 per group Ages 6 - 14 10 to 30 minutes
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From this How To slide show, you create an Audio Tape Bow that can play distorted audio sounds by running it across a tape head.

$1 - $5 per student Ages 8 - adult 45 to 60 minutes
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In this design challenge activity, learners add headphones to a previously built instrument (see "Build a Band" activity) to make it easier to hear.

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners will listen to as many radio stations as possible to discover that AM radio signals can travel many hundreds of miles at night.

free Ages 8 - 18 1 to 2 hours
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In this math lesson, learners apply the Monte Carlo method of simulation to determine a reasonable estimate.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes