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Music and Sound
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This activity (on page 2 of the PDF under SciGirls Activity: Music and Sound) is a full inquiry investigation into sound frequency.

Groovy Sounds
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In this activity related to music and sound vibrations, learners make a phonograph or record player out of simple materials. First, learners assemble the turntable, arm, and sound cone.

String Thing
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String Thing is an interactive online game in which learners change a virtual string's tension, length, and gauge to create different musical pitches.
Musical Coathanger
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In this activity, learners turn an ordinary metal coat-hanger into a (very quiet) musical instrument.

Drinking Straw Oboe
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In this quick activity (page 1 of the PDF under SciGirls Activity: Music and Sound), learners will construct an oboe-like instrument from a plastic drinking straw by cutting the end to split it into t

Engineered Music
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In this activity, learners explore how musical instruments are engineered.

Tube Zither
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In this activity, learners explore sound by constructing tube zithers, stringed instruments from Southeast Asia and the South Pacific.

Torsion Drum
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In this activity, learners build a musical drum using a cardboard tube, plastic wrap, and beads.

Making Circuits
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In this activity, learners explore electricity and conductivity to find that many things conduct electricity including copper, pencil lead, fruit, play-doh, and even people!

Double Dutch Distractions
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.

Build a Band
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In this design challenge activity, learners build a four-stringed instrument that can play a tune.

Oboe? Oh, Boy!
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In this activity, learners create a straw oboe to explore sound and pitch.

Fun with Flatware: Little Experiments to Try at the Dinner Table
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This is a series of three quick science activities to do with a spoon, knife, and fork. In the first two activities, learners use the flatware to explore optics, mirrors, reflection, and distortion.

Sound Automata
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In this activity, learners build their own sound machines and explore the interplay of motion and sound.

Headphone Helper
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In this design challenge activity, learners add headphones to a previously built instrument (see "Build a Band" activity) to make it easier to hear.

AM in the PM
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In this activity, learners will listen to as many radio stations as possible to discover that AM radio signals can travel many hundreds of miles at night.