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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this math lesson, learners construct box-and-whisker plots to analyze and compare data sets. Learners investigate whether or not long-legged people run faster than short-legged people.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore what is and is not active play and how it contributes to a healthy body and mind. Making active play a routine part of every day is a key concept of the experience.

1 cent - $1 per group Ages 4 - 8 45 to 60 minutes
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In this activity, learners will use cereal to conduct an experiment and investigate how decreased bone density is related to increased risk of bone fracture.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Soccer Ball Kick) is a full inquiry investigation into transfer of motion.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes