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Walk On Water Bugs
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In this activity (on pages 29-35), learners examine water pollution and filtration.

The Water Cycle
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Did you know that the water we use today is the same water found on Earth millions of years ago? The Earth constantly uses and recycles water in a process called the water cycle.

Low-Tech Water Filter for High-Impact Clean
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In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.

Straining Out the Dirt
Learners take on the role of environmental engineers as they design water filters.

Water Cycle in a Bag
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In this activity, learners create a biosphere in a baggie.

Water Clean-up
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This is an activity (located on page 3 of the PDF under Water Clean-up Activity) about the use of reduction agents to decontaminate ground water.

Water Body Salinities II
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In this activity, learners discuss the different salinities of oceans, rivers and estuaries.

Pop Can "Hero Engine"
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In this activity, learners build water-propelled engines from soft drink cans.

Freshwater Ecosystems
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In this activity, learners create a freshwater ecosystem in a large plastic bottle. Learners cut and prepare bottles, then fill with water, aquatic plants, snails and fish.

Freezing Lakes
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In some parts of the world, lakes freeze during winter. In this activity learners will explore water’s unique properties of freezing and melting, and how these relate to density and temperature.

Water Body Salinities I
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In this activity, learners investigate the different salinity levels of oceans, rivers and estuaries.

Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Inner Space
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In this activity, learners discover that there is space between molecules even in a cup "full" of water. They first fill a cup with marbles, and then add sand to fill the gaps between the marbles.

Balloon Impacts
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In this activity, learners measure the diameter of their water balloons, model an impact, measure the diameter of the “crater” area, and determine the ratio of impactor to crater.

Crumple a Watershed
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Learners gain an intuitive knowledge of the physical aspects of watersheds by creating their own watershed models.

Drain Game
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In this activity (on pages 36-39), learners make a model of a watershed out of paper, then run water down the mountain to simulate how rainfall and pollution affect watersheds.

The Watershed Connection
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In this activity, learners interact with a 3-D model of a watershed to better understand the interconnectedness of terrestrial and aquatic environments.

Mars from Above: Carving Channels
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In this activity, learners create channel features with flowing water, comparing their observations to real images of Mars and Earth taken by satellites/orbiters.

Float My Boat
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In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?

Floodplain Modeling
In this design-based lesson, learners study flood dynamics as they modify a riverbed with blockages or levees to simulate real-world scenarios.