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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
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In this demonstration, learners observe the effects of density and pressure. A "diver" constructed out of a piece of straw and Blu-Tack will bob inside a bottle filled with water.

1 cent - $1 per group Ages 4 - adult Under 5 minutes
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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In this activity, learners play an evolution card game to see how selective pressures can affect an organism's evolution.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
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In this activity about vision and optical illusions, learners conduct a simple test to demonstrate how our eyes create "afterimages." Learners stare at a black cardboard bat for at least 30 seconds an

1 cent - $1 per student Ages 8 - 18 Under 5 minutes
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In this activity, learners perform an experiment that models a chromatography-like process called electrophoresis, a process used to analyze DNA.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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In this activity (page 89 of the PDF), learners compare and contrast pitch and roll motions by using a Magic Carpet maze similar to one that was used for Neurolab investigations about microgravity.

1 cent - $1 per student Ages 8 - 18 45 to 60 minutes
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Learners imagine they are paleontologists in Florida, where they find (remove from envelope) paper "fossils" of some unknown creature, only a few at a time.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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In this activity, learners will create a home for animal friends in their backyard using recycled materials. Some material suggestions include: pine straw and twigs.

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
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To convey the concept of how animals adapt to survive, this game asks learners to imagine what adaptations a given animal would need to live in a certain environment—including environments where such

1 cent - $1 per student Ages 8 - 18 45 to 60 minutes
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In this game, learners try to find nano-related objects on a game board. Learners investigate the different ways nano is in the world around us.

1 cent - $1 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners use earthworms as "unknown creatures" from the South American jungle to find out how animals use senses.

1 cent - $1 per student Ages 8 - 18 45 to 60 minutes