Search Results


Showing results 1 to 11 of 11

Source Institutions
Add to list Details
If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?

Over $20 per student Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
Groups of learners are provided with a generic car base and an egg. Their mission: design a device/enclosure to protect the egg on or in the car as it rolls down a ramp with increasing slopes.

Over $20 per group Ages 11 - 18 1 to 2 hours
Add to list Details
This activity uses LEGO® bricks to represent atoms bonding into molecules and crystals. The lesson plan is for a 2.5 hour workshop (or four 45-minute classes).

Over $20 per group Ages 11 - adult 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners use ABS pipe and an air leaf blower to make a strong shooting machine.

Over $20 per group Ages 11 - adult 1 to 2 hours
Source Institutions
Add to list Details
Use this model to demonstrate the goal of NASA's Kepler Mission: to find extrasolar planets through the transit method.

Over $20 per group Ages 11 - 18 10 to 30 minutes
Add to list Details
In this activity, learners build handheld rockets and launchers out of PVC pipes and plastic bottles. Use this activity to demonstrate acceleration, air pressure, and Newton's Laws of Motion.

Over $20 per student Ages 6 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners evaluate the potential performance of air rockets placed inside a wind tunnel.

Over $20 per group Ages 8 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners build a recording timer made from simple materials (e.g., small dc motor, sharpie pen, craft sticks, adding machine paper tape, etc.).

Over $20 per group Ages 14 - 18 1 to 2 hours
Add to list Details
In this experiment, learners use JOY liquid detergent and glycerin to make the largest bubble they can that lasts 15 seconds.

Over $20 per group Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.

Over $20 per student Ages 8 - adult 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.

Over $20 per group Ages 8 - 18 2 to 4 hours