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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

free Ages 11 - adult 1 to 2 hours
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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In this outdoor activity and observation game, learners hunt for a variety of textures, colors, odors and evidence of organisms in the activity site.

$5 - $10 per group Ages 4 - adult 30 to 45 minutes
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In this game, learners match descriptions of marine debris (shoes, batteries, paper towels, etc.) to images of these items.

1 cent - $1 per group Ages 8 - adult 10 to 30 minutes
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
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This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.

1 cent - $1 per group Ages 14 - adult 2 to 4 hours
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In this simple game, learners start to understand how to sort and categorize objects by trying to guess the connection between three items that someone else has chosen.

free Ages 4 - adult 5 to 10 minutes