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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes. Learners act as the source, carriers, and detectors of earthquake waves, while the group determines who the secret starter of an earthquake is by applying some basic principles of seismology. Learners are introduced to the concept of a seismic wave lag and use data from the activity to create a seismic wave travel-time graph. This activity can be adapted for use with elementary age learners or even college level learners.
- Under 5 minutes
- 1 to 2 hours
- free per group of students
- Ages 11 - adult
- Activity, Game, Lesson/Lesson Plan, Simulation
- English
Quick Guide
Subjects
-
Earth and Space Science
-
Earth Processes
- Earthquakes
- Volcanoes and Plate Tectonics
-
Earth Structure
- Rocks and Minerals
-
Earth Processes
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Engineering and Technology
- Technology
-
Mathematics
-
Algebra
- Patterns
-
Data Analysis and Probability
- Data Analysis
- Data Collection
- Data Representation
-
Measurement
- Rate
-
Number and Operations
- Multiples and Factors
- Representation
-
Algebra
-
The Nature of Technology
-
Technology and Society
- Impacts of Technology
- Technology and the Environment
-
Technology and Society
-
Physical Sciences
-
Vibration and Waves
- Wave Properties
- Wave Motion
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Vibration and Waves
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The Nature of Science
-
The Scientific Process
- Conducting Investigations
- Gathering Data
- Formulating Explanations
- Communicating Results
- Science as a Career
-
The Scientific Process
Informal Categories
- Games
- Nature and Environment
- Physical Activity
Audience
To use this activity, learners need to:
- see
- be mobile
- touch
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
This resource is part of:
Access Rights:
- Free access
By:
- Muller, Eric
Rights:
- All rights reserved, The Science Teacher, 1993