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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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Learners investigate a pre-constructed mystery tube to determine its interior mechanism.

$1 - $5 per student Ages 11 - adult 30 to 45 minutes
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This magic trick is based on how computers detect and correct data errors.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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Learners observe a flask with a balloon attached over the mouth and inverted inside the flask.

$1 - $5 per group Ages 11 - adult 30 to 45 minutes
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This is written as a static display, but can easily become a hands-on experiment for learners.

$5 - $10 per group Ages 14 - adult 30 to 45 minutes
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In this activity, learners can observe chaotic motion. A magnet tied to a piece of string makes a pendulum, which swings over three sets of fixed magnets.

$5 - $10 per group Ages 14 - adult 30 to 45 minutes