Search Results


Showing results 1 to 3 of 3

Source Institutions
Add to list Details
In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.

free Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path.

$5 - $10 per group Ages 11 - adult 1 to 2 hours