Search Results


Showing results 81 to 90 of 90

Source Institutions
Add to list Details
In this geometry activity, learners explore networks painted on playgrounds, such as a four square court, and draw their own.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners work in teams to build and test paper airplanes. Learners try to fly their airplanes directly on the runway and earn points for accuracy.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
Add to list Details
Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).

free Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
During this activity, learners take part in a variety of tasks which involve moving and balancing different body parts.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners simulate Otto von Guericke's famous Magdeburg Hemispheres experiment.

$10 - $20 per group Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this movement and measurement activity, learners jump as far as they can three times, and compare their longest jump to the longest jump of their friends, classmates and/or family members.

$1 - $5 per student Ages 6 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this math game, learners toss plastic cups to land just right and collect points to win.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes
Source Institutions
Add to list Details
This activity introduces learners to wolf behavior and communication.

Over $20 per group Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
How much can you do in one minute? In this activity, learners estimate how many times a partner can complete a task (like writing their name or jumping jacks) in one minute.

free Ages 4 - 8 10 to 30 minutes
Source Institutions
Add to list Details
This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes