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Showing results 881 to 900 of 1297

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In this activity, learners will engineer three different parachutes to test how well each one works.

$1 - $5 per student Ages 6 - 14 30 to 45 minutes
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In this interactive and informative group activity, learners use packages of M&M's to illustrate the difference between weather and climate.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners demonstrate the effects of cold-working (strain-hardening) and annealing. Learners discover that these processes change the load that a wire can support.

$1 - $5 per group Ages 14 - adult 2 to 4 hours
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In this activity, learners cut wells in JELL-O© and load the wells with different detergent solutions.

$1 - $5 per student Ages 11 - 18 4 to 24 hours
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¡En esta tira cómica, Mateo y Cientina son detectives! Ellos usan sus destrezas investigativas para identificar de dónde provinieron algunas muestras de arena.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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As a group, learners investigate three packages which are all the same size and shape, but have different contents. One is filled with foam, one is filled with wood, and one is filled with metal.

$1 - $5 per group Ages 4 - 11 10 to 30 minutes
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this outdoor activity, learners build bird nests and place them in the activity area, then play the role of naturalists as they try to locate each other's nests.

$1 - $5 per group Ages 6 - 11 45 to 60 minutes
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this activity about magnetism (page 4 of the PDF), learners will experiment with magnets and different objects to find out that not all metals are attracted to magnets.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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Learners use compasses to detect the magnetic field created by current moving through a wire. This is one of four activities learners can complete related to PhysicsQuest 2008.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners will make a model rocket to test the phrase "what goes up must come down." Learners will power their rockets with air pressure, and soon discover the effects of air resistan

$1 - $5 per student Ages 4 - 8
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In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity (4th activity on the page), learners test to see if saliva is necessary for food to have taste.

$1 - $5 per group Ages 8 - 18 5 to 10 minutes
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In this genetics activity, learners create and decode a “DNA recipe” for a dog by randomly selecting strips of paper that represent DNA.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners practice counting objects found on patterned wrapping paper or fabric.

$1 - $5 per group Ages 4 - 6 5 to 10 minutes
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In this game, learners cross off or color bingo squares in response to questions about their traits.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity (3rd activity on the page), learners taste test different foods and categorize them as sweet, bitter, sour, or salty. Learners compare their results with the group.

$1 - $5 per group Ages 4 - 11 10 to 30 minutes
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes