Search Results


Showing results 1 to 15 of 15

Source Institutions
Add to list Details
In this activity, learners examine how brine shrimp populations can survive in some of the harshest environments.

Over $20 per group Ages 11 - 18 1 to 7 days
Source Institutions
Add to list Details
This activity demonstrates the specificity of viral vectors for target cells in gene therapy delivery methods using two approaches: 1) STYROFOAM® models demonstrate viral ligand binding to receptor pr

$10 - $20 per group Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners use pedigree and jigsaw puzzles to explore how scientists use genetic information from a family to identify a gene associated with a genetic disorder.

free Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this kinesthetic activity, learners move pom-pom "ions" across a membrane to simulate how an action potential is propagated along an axon.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this game, learners cross off or color bingo squares in response to questions about their traits.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this genetics meets math activity, learners take inventories of their own easily-observable genetic traits and compare those inventories with other learners in groups.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this hands-on activity, learners track and record the passage of colored "pompom traits" through three generations of gingerbread people.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners are challenged to track and record the passage of colored pom poms (representing genes) through generations of a family using a pedigree.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners use edible models of the DNA molecule to transcribe an mRNA sequence, and then translate it into a protein.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners construct a 3-D paper model depicting how histone, acetyl and methyl molecules control access to DNA and affect gene DNA expression.

$1 - $5 per group Ages 14 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners build edible models of DNA, while learning basic DNA structure and the rules of base pairing.

$5 - $10 per group Ages 8 - 18 45 to 60 minutes
Source Institutions
Add to list Details
To discover the risk and protective factors involved in substance addiction, learners play a game of chance to determine whether a fictitious child is likely or unlikely to abuse drugs.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
What is the optimal environment for hatching brine shrimp? Using a scaffold, learners design and conduct experiments testing the effect of a single abiotic factor on brine shrimp cyst hatch rate.

Over $20 per group Ages 11 - 18 1 to 7 days
Source Institutions
Add to list Details
In this activity, learners play a matching game with their families to discover common inherited traits and traditions. Learners distinguish between inherited traits and learned traditions.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes