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Flashy Fish
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.
Are you a Square or a Rectangle?
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In this activity, learners investigate whether more people are squares or rectangles. People with similarly sized heights and arm spans are classified as squares.
Water Filter
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In this engineering activity, challenge learners to invent a water filter that cleans dirty water.
ZOOM Glue
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In this activity, learners mix milk, vinegar, baking soda, and water to create sticky glue. Use this activity to explain how engineers develop and evaluate new materials and products.
Penny Cup Game
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In this optics activity, learners conduct an experiment to find out why two eyes are better than one!
Peripheral Vision
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In this optics activity, learners conduct an experiment to explore peripheral vision. Learners collect data about their ability to see shapes, colors, or letters using their peripheral vision.
Egg Bungee Jump
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In this activity, learners design a bungee jump for an egg using nylon stockings.
Balloon Flinker
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In this activity, learners make a helium balloon "flink"--neither float away nor sink to the ground. Use this activity to introduce physics concepts related to gravity, density, and weight.
Color Splash
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In this activity, learners mix water, cooking oil, and liquid food coloring to create beautiful colored designs in a cup. Use this activity to explore liquid density and solubility.
Reaction Time
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In this activity, learners conduct an experiment to test how fast they can react. Learners try to catch a piece of paper with a ruler printed on it (or a ruler) as quickly as they can.
Fingerprints
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In this activity, learners examine their fingerprints and learn that they can be categorized by shape, but each fingerprint is unique.
Keep-a-Cube
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.
Puff Mobile
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In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.
Shower Estimation
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In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.
Cauldron Bubbles
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In this activity, learners mix up a bubbly brew and examine density. Learners explore how they can make different materials fall and rise in water using oil, water, and salt.
Drops on a Penny
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In this activity, challenge learners to predict and investigate how many water drops they can fit on one penny.
Drinking Straw Pulse Measurer
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In this health activity, learners create a device so that they not only feel their heartbeat, but also see it, using a straw and some clay.
Flinker
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In this activity, learners make a foam packing peanut "flink"--neither float away nor sink--in water. Learners experiment with materials to make a Flinker that "flinks" for 10 seconds.