Search Results


Showing results 1 to 20 of 144

Add to list Details
In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners play a simple card game to learn the sequence of events in the transmission of nervous system signals.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
Add to list Details
In this activity, learners examine fingerprints. Learners leave a hidden print on a surface and then make their own print detecting powder from graphite (found in pencils).

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity about electricity, learners explore how static electricity can make electric "fleas" jump up and down. Learners use a piece of wool cloth or fur to charge a sheet of acrylic plastic.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
Learners construct an electricity-generating wind turbine out of a plastic bottle.

Over $20 per group Ages 11 - 18 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners explore how objects can have positive, negative, or neutral charges, which attract, repel and move between objects.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
This activity was designed for blind learners, but all types of learners can use it to build and examine a basic electrical circuit.

$5 - $10 per student Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this electrochemistry activity, learners will explore two examples of electroplating.

$10 - $20 per group Ages 14 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners explore the relationship between electric charges and magnetic fields.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners play a simple card game to learn the sequence of events in the transmission of nervous system signals.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity/demo about piezoelectricity, learners discover how some crystals produce electricity when squeezed.

Over $20 per group Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity related to magnetism and electricity, learners discover that a magnet falls more slowly through a metallic tube than it does through a nonmetallic tube.

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this interdisciplinary activity, learners create a Space Weather Action Center (SWAC) to monitor solar storms and develop real SWAC news reports.

Over $20 per group Ages 8 - 14 4 to 24 hours
Source Institutions
Add to list Details
In this activity, learners build a simple qualitative conductivity tester with a battery, bulb and foil.

$5 - $10 per student Ages 11 - 18 1 to 2 hours
Source Institutions
Add to list Details
Play keep away from your cat by using a static charge to suspend a piece of tinsel in the air. This Exploratorium produced activity also features videos to help create and learn about this phenomenon.

1 cent - $1 per student Ages 6 - 14 5 to 10 minutes
Source Institutions
Add to list Details
Construct a simple battery that's able to power a small light or motor out of foil, salt water, and charcoal. A helpful video, produced by the Exploratorium, guides you along on this activity.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners will investigate static electricity as they create waterless snow globes.

$1 - $5 per student Ages 6 - 14 10 to 30 minutes
Source Institutions
Add to list Details
Make your own speaker with a magnet, wire, and paper cup! If you have a radio with a headphone plug and an old pair of headphones, this is a great tinkering activity.

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners simulate the process of DNA fingerprinting by using electricity to separate colored dyes.

Over $20 per group Ages 11 - 18 1 to 2 hours
Add to list Details
Learners place their hands on different metals and use an ammeter to monitor the flow of electricity from one metal to another.

$10 - $20 per group Ages 8 - 18 5 to 10 minutes