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In this fun and imaginative writing assignment (page nine of the pdf), students will flex the creative side of their brains to learn more about the laws of motion and the scientific process.

free Ages 8 - 11 45 to 60 minutes
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.

$10 - $20 per student Ages 6 - 14 30 to 45 minutes
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In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how packaging engineers develop customized shipping and packaging containers to meet the needs of many different industries.

$5 - $10 per group Ages 8 - 18 1 to 7 days
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In this activity, learners explore how musical instruments are engineered.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity (on pages 41-47 of PDF), learners explore tesselating geometric patterns (repeated shapes, similar to the art of M.C. Escher).

1 cent - $1 per student Ages 4 - adult 45 to 60 minutes
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In this activity learners observe mold growth on different types of bread by measuring and recording the growth rate.

$5 - $10 per group Ages 8 - 14 1 to 4 weeks
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In this activity, learners investigate Scanning Probe Microscopes (SPM) and then work in teams using a pencil to explore and identify the shape of objects they cannot see, just as SPMs do at the nano

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this inquiry-based lesson, learners measure the biomass of trees, calculate the carbon stored by the trees, and use this information to create recommendations about using trees for carbon sequestra

1 cent - $1 per student Ages 11 - 14 1 to 2 hours
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In this activity/demo about piezoelectricity, learners discover how some crystals produce electricity when squeezed.

Over $20 per group Ages 4 - adult 10 to 30 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Hovercraft) is a full inquiry investigation into hovercraft engineering and design optimization.

Over $20 per group Ages 8 - 14 1 to 7 days
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In this activity, learners use chemistry to “self-assemble” gummy shapes. Learners discover that self-assembly is a process by which molecules and cells form themselves into functional structures.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this lesson, learners develop a robot arm using common materials. Learners explore design, construction, and teamwork, as well as materials selection and use.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners discover that they can modify a regular piece of paper so that it's large enough for them to walk through!

1 cent - $1 per student Ages 8 - 14 Under 5 minutes
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In this math lesson, learners explore polynomial and rational function patterns.

1 cent - $1 per group Ages 14 - 18 45 to 60 minutes
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In this activity (page 1 of PDF under SciGirls Activity: Pet Handedness), learners will construct a simple spinning top out of a circle of construction paper, a film canister lid, and a bamboo skewer.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.

1 cent - $1 per group Ages 6 - 11 5 to 10 minutes