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In this activity, learners explore the relationship between electric charges and magnetic fields.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.

$5 - $10 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners will build a simple electromagnet. They will test variables that would make the electromagnet stronger.

$5 - $10 per student Ages 11 - 18 10 to 30 minutes
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In this activity on page 10 of the PDF, learners detect the amount of energy that can flow through a sodium chloride electrolyte solution with a light sensor.

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this design challenge activity, learners design and build a circuit: an "electric highway" that connects a battery and buzzer at least three feet apart using four types of materials.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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Learners make a circuit board that has questions and answers. When the correct answer is chosen for a question, a circuit is completed and a light illuminates.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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Learners observe an electrochemical cell constructed from a small jar containing zinc and copper strips immersed in separate solutions. The strips are connected to a motor that turns a small fan.

$5 - $10 per group Ages 11 - adult 10 to 30 minutes
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In this activity, learners explore electronic communication, the Morse Code system, and advances all the way through text messaging. Learners build a simple circuit, send messages to one another.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, high voltage is applied across a pickle to emit a yellow glow. This activity should only be conducted by skilled adults and is best suited as a demonstration.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

$5 - $10 per student Ages 6 - 14 30 to 45 minutes
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This activity (on page 3 of the PDF under GPS: Body Electricity Activity) is a full inquiry investigation into conductivity.

$5 - $10 per student Ages 8 - 14 1 to 2 hours
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Cool off in the heat with this project! Learners use simple materials to build a fan that runs on a motor.

$5 - $10 per student Ages 8 - 18 10 to 30 minutes
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Create gas with a glass of water, some wire, conductors and a battery! You will be separating water (H2O) into oxygen and hydrogen.

$5 - $10 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners explore an everyday situation, where either of two or more buttons can ring a buzzer.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners use their strength to light a light bulb. A chain made from paper clips is placed in series with a battery and flashlight bulb.

$5 - $10 per group Ages 11 - 18 10 to 30 minutes
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This is an activity that demonstrates how batteries work using simple household materials. Learners use a pickle, aluminum foil and a pencil to create an electrical circuit that powers a buzzer.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes
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In this activity, learners build a toy that flies in circles. This activity introduces learners to center of mass, torque, and rotational motion.

$5 - $10 per student Ages 6 - 18 45 to 60 minutes
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In this activity related to magnetism and electricity, learners observe as two parallel, current-carrying wires exert forces on each other.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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Learners drop a magnet through a coil of wire to create electric current in a circuit. LEDs in the circuit allow learners to detect the direction of current flow.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes