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Creepy Crawlers
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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.
Pet Handedness
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This activity (on page 2 of the PDF under SciGirls Activity: Pet Handedness) is a full inquiry investigation into whether pets show a preference for the left or right paw, or “handedness” like people.
There’s No Place Like Home!
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In this activity, learners make their own bug boxes and test the habitat preference of selected "minibeasts" (bugs).
Engineer an Octopus Suction Pad
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In this engineering design challenge, learners build an octopus-inspired suction pad that can grab an object and hold it tightly in the air.
Owl Pellets
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In this activity (page 7 of the PDF), learners will investigate the contents of owl pellets. Learners will discover how owls digest their food as well as the kind of animals they eat.
Rubber Blubber Gloves
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In this experiment, learners work in pairs to create two gloves -- one that contains a layer of shortening (blubber) inside, and one that doesn't.
Motor Bird
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.
Make a "Mummy"
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The Ancient Egyptians used a naturally-occurring salt from the banks of the Nile River, called natron, to mummify their dead.
Plankton Feeding
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This activity provides a hands-on experience with a scale model, a relatively high viscosity fluid, and feeding behaviors.
Design a Fish
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In this activity (page 2 of PDF under GPS: Alligator Habitat Activity), learners will study the adaptations different fish species have developed to survive in their habitats.
Make a Wire Critter That Can Walk on Water
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In this activity, learners make water-walking critters using thin wire, and then test how many paper clips these critters can carry without sinking.
Statistics: Something Fishy
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In this math lesson, learners apply the concepts of ratio and proportion to the capture-recapture statistical procedure.
Create a Coral Reef
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Educator Amy O'Donnell from the American Museum of Natural History guides learners to create a diorama of a coral reef.
Jitterbugs
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In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.