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Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
Wingin' It
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.
Bridge the Gap
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.
Designing Bandages
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.
Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.
Design a Flower
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In this activity, learners learn about the adaptations that flowers have developed which support pollination. Learners also list their personal preferences (i.e.
Shaking It!
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.