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Don't Crack Humpty
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Groups of learners are provided with a generic car base and an egg. Their mission: design a device/enclosure to protect the egg on or in the car as it rolls down a ramp with increasing slopes.

Kelp Critters
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This marine biology activity (on pages 11-17) introduces learners to kelp (seaweed) forests that grow in the ocean and are home to many species of sea animals.

Matraca
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In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.

Fragile Waters
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In this activity (on pages 18-29) learners explore the impact of the March 24, 1989 oil spill in Alaska caused by the Exxon Valdez tanker.

Zig Zag Bopper
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In this activity, learners build a machine made of craft sticks to multiply the levering motion of their hands and create a device that bends and extends.

Laser Lissajous: PVC Version
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In this activity, learners use a laser pointer and two small rotating mirrors to create a variety of fascinating patterns, which can be easily and dramatically projected on a wall or screen.

A Model Parasite
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In this detailed activity (on pages 9-18), learners investigate the body parts of a parasitic ascaris worm by making and dissecting clay models.

Surface Area and Soda Geysers
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This is an activity (located on page 4 of the PDF under Surface Area Activity) about surface area and reactivity.

Solar Structures
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In this activity, learners explore how the power of the sun can be harnessed to heat and cool a building.

Working with Wind Energy
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In this activity, learners explore how wind energy can be generated on both a large and small scale.

Plugged in to CO2
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In this activity, learners investigate various appliances and electronics, discovering how much energy each uses and how much carbon dioxide (CO2) is released to produce that energy.

Landing the Rover
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

Design a Microexpression Zoetrope
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In this engineering design challenge, learners animate a facial expression and make a machine (zoetrope) that plays the animation back.

Toxic Popcorn Design Challenge
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In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.

Engineered Music
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In this activity, learners explore how musical instruments are engineered.

Make Your Own Slushies
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In this activity, learners will make their own slushies and learn some of the science behind how the process works.

Be a Scanning Probe Microscope
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In this activity, learners investigate Scanning Probe Microscopes (SPM) and then work in teams using a pencil to explore and identify the shape of objects they cannot see, just as SPMs do at the nano

Water Illusions: Refraction & Magnification
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Learners demonstrate how water can distort, refract and magnify light.

Pet Handedness
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This activity (on page 2 of the PDF under SciGirls Activity: Pet Handedness) is a full inquiry investigation into whether pets show a preference for the left or right paw, or “handedness” like people.

Carbon Sequestration
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In this inquiry-based lesson, learners measure the biomass of trees, calculate the carbon stored by the trees, and use this information to create recommendations about using trees for carbon sequestra