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Mechanical Madness
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In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.

New Boxes from Old
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Learners determine the surface area and volume of two identical boxes, and then figure out the dimensions of a cubical box with the same volume.

Sink or Swim?
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In this activity, learners identify different plastics in a mystery bag. Learners discover that plastics are classified #1 through #7.
Making An Impact!
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In this activity (on page 14 of PDF), learners use a pan full of flour and some rocks to create a moonscape.

Parachute Parade
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In this engineering activity, learners design parachutes to give toy figures safe landings. This activity is great for practicing an important STEM skill--changing only one variable at a time.

Read Without Seeing
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Learners write a message in Braille using beans to form the patterns of dots. Learners glue beans in place, and then challenge another learner to read the message.

There's Always Room For JELL-O
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In this activity, learners cut wells in JELL-O© and load the wells with different detergent solutions.

Using Different Models of Earth
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In this activity, learners explore how the shapes, sizes, and distances of land masses appear differently on two different models of Earth: an icosahedron and a flat map.

Paper Table
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In this design challenge activity, learners use tubes of newspaper to make a table that’s at least eight inches tall and strong enough to hold a heavy book!

Slide Rules
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Learners make their own simple slide rules out of paper and learn how they work.

Gecko Feet
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This is an activity (located on page 3 of PDF under Gecko Feet Activity) about modeling a nanoscale phenomenon (gravity-defying gecko feet) with macroscale objects (shoes).

Cup Draw (Low Tech)
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In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.

Head, Shoulder, Knees and Toes...and Hands, Fingers and Back
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Are fingers the only place on the body where we use our sense of touch? In this activity (6th activity on the page), learners test the touch sensitivity of different parts of the body.

Cup Draw
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In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.

How Thick is Your Hair?
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In this activity on page 13 of the PDF, learners use a laser pointer (with known wavelength of light) to measure the thickness of a human hair.

ROV Races
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In this activity, learners will work together to create a program to navigate a Remotely Operated Vehicle (ROV) through an obstacle course.

Secret Writing Devices
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In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.

Self-Assembling Dessert Toppings
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This is an activity (located on page 3 of the PDF under Self-Assembly Activity) about self-assembly, the ability of molecules to assemble themselves according to certain rules.

Find My Card
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In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

Rubber Band Car
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.