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Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

Wandering Wands
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In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.

Marble Mazes
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In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.