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Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.
Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.
Rutherford Roller
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In this activity, learners make a black box device that serves as an excellent analogy to Rutherford's famous experiment in which he deduced the existence of the atomic nucleus.
Simple Spinner
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In this activity, learners create a tiny electric, motorized dancer. Learners use the interactions of magnetism and electric current to make a wire spin, while displaying the Lorentz Force in action.