Search Results
Showing results 41 to 50 of 50
History of Siege Weapons
Source Institutions
In this activity (page 10 of the PDF) learners will explore the historical progression of siege weapons to gain an understanding of how the addition and modification of parts can change the efficiency

Scratch Film
Source Institutions
In this activity, learners manipulate film to create homemade movies. Scratch Film, also known as Direct Animation, is the process of drawing and scratching designs directly onto film.

Monitoring Amphibians
Source Institutions
In this field study, learners discover how to collect data in the field and how their efforts can help certain animals, specifically, amphibians.

Magic Lanterns
Source Institutions
A magic lantern is a light that projects an image onto a screen.
MarsBound!: Mission to the Red Planet
Source Institutions
MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

Marble Mazes
Source Institutions
In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.

Stabilization Wedges Game
Source Institutions
This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.

Interactive Gumball Machine
Source Institutions
In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.

Pages of a Forbidden Tome
Source Institutions
In this activity, learners use chemistry to produce weathered "antiqued" paper with burned edges. Learners first soak white paper in coffee and then apply a charring solution of ammonium chloride.

Statue Display Tower
Source Institutions
In this activity, learners design, build, test and redesign a display tower that will meet a specific set of criteria and constraints.