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Flashy Fish
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.
The Earth's Timeline
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In this group activity, learners will mark important developments of life on Earth on a timeline (each foot in length representing 200 million years).
Dogs and More Dogs
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In this activity, learners play an evolution card game to see how selective pressures can affect an organism's evolution.
Fish Wheels
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In this activity, learners cut out and assemble wheels to explore how variations in fish body structures (mouth shape/position/teeth, body shape, tail shape, and coloration patterns) allow fish to sur
Afterimage
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In this activity about vision and optical illusions, learners conduct a simple test to demonstrate how our eyes create "afterimages." Learners stare at a black cardboard bat for at least 30 seconds an
A Universe Without Supernovae
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This fun and simple hands-on astronomy activity illustrates the value of supernovae in the universe.
Trees: Recorders of Climate Change
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In this activity, learners are introduced to tree rings by examining a cross section of a tree, also known as a “tree cookie.” They discover how tree age can be determined by studying the rings and ho
The Great Fossil Find
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On an imaginary fossil hunt, learners "find" (remove from envelope) paper "fossils" of some unknown creature, only a few at a time.
Phylogenetics
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.
Xenosmilus
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Learners imagine they are paleontologists in Florida, where they find (remove from envelope) paper "fossils" of some unknown creature, only a few at a time.
The Adaptation Game
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To convey the concept of how animals adapt to survive, this game asks learners to imagine what adaptations a given animal would need to live in a certain environment—including environments where such
Design a Seed
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In this activity, learners will design a seed and test how it travels. Learners will use the Engineering Design Process to create a seed which can move from place to place.