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Showing results 141 to 156 of 156

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In this math activity related to light, learners assemble a photometer and use it to estimate the power output of the Sun.

1 cent - $1 per student Ages 14 - 18 10 to 30 minutes
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This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.

1 cent - $1 per group Ages 14 - adult 2 to 4 hours
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This lesson focuses on graphene and its electrical properties and applications.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners will build a stomp-powered launcher to blast off paper rockets they design. Materials can be found at a local hardware store or you may already have them at home.

$5 - $10 per group Ages 6 - 18 10 to 30 minutes
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Learners follow directions to construct a water-powered electrical generator using a turbine made from plastic spoons.

$10 - $20 per student Ages 11 - 18 1 to 2 hours
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In this meteorology activity, learners construct simple devices to measure the direction and speed of wind.

$5 - $10 per student Ages 6 - 18 30 to 45 minutes
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In this activity, learners explore how engineers work to solve the challenges of a society, such as delivering safe drinking water.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners build styrofoam boats powered by twisted rubber bands.

$5 - $10 per student Ages 6 - 18 1 to 2 hours
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In this activity, learners create a working model of a nail clipper. This activity helps learners learn the basic principles of simple machines, engineering design and model building.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.

$5 - $10 per group Ages 6 - 18 10 to 30 minutes
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This activity models the way Landsat satellites use a thermal infrared sensor to measure land surface temperatures.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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Build your own Mini Mini Golf Course and learn about hands-on building and design, basic circuitry, motion modules and more!

$5 - $10 per student Ages 8 - 18 1 to 4 weeks
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.

Over $20 per group Ages 8 - 18 2 to 4 hours
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Learners press their fingertip onto a clean Plexiglas sheet. The fingerprints are then revealed as learners dust over the print with fingerprint powder.

$1 - $5 per group Ages 6 - adult Under 5 minutes
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This fun and simple activity is a rubberband rocket design challenge! Learners will explore how tail fins can help to stabilize a flying object, while also exploring potential and kinetic energy.

1 cent - $1 per student Ages 14 - 18 10 to 30 minutes
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In this activity, learners explore the engineering behind the conveyor belt and consider the impact this invention has had on transportation and the coordinated shipping and delivery of goods.

Over $20 per group Ages 8 - 18 1 to 2 hours