Search Results


Showing results 1 to 18 of 18

Source Institutions
Add to list Details
In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the clean r

Over $20 per group Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this design challenge, learners will practice empathy and design thinking skills by creating an invention of the future.

free Ages 6 - adult 10 to 30 minutes
Add to list Details
In this activity, learners explore the economics of coal mining as you they use fake money to purchase mining tools, attempt to carefully mine their cookies, sell their chocolate chip ore, and try to

$5 - $10 per student Ages 6 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners use chemistry to “self-assemble” gummy shapes. Learners discover that self-assembly is a process by which molecules and cells form themselves into functional structures.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners will imagine the challenges and opportunities of asteroid mining.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
Add to list Details
Use this Moon Map Guide to help learners identify features on the Moon, while looking through a telescope.

free Ages 6 - adult 10 to 30 minutes
Source Institutions
Add to list Details
A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners will explore how and why weight distribution works.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
Add to list Details
In this international citizen science activity, learners measure their night sky brightness and submit their observations into an online database.

free Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
Make a cuíca (“kwee-ka”), a traditional Brazilian musical instrument that originated in Africa. Played primarily in Brazil, now you can play it at home, too, with this Exploratorium produced activity.

1 cent - $1 per student Ages 6 - adult 10 to 30 minutes
Source Institutions
Add to list Details
If you have 3-foot dowels and rubber bands, you can can started on this fun and open design challenge. You can make structures big and small: make it so you can fit your parent into it!

1 cent - $1 per student Ages 8 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners will engineer a roof using simple materials to protect a construction paper person from a rainstorm.

free Ages 6 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners play with surprising sand that doesn’t get wet! Learners explore how water behaves differently when it comes in contact with "magic sand" and regular sand.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

free Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
This is a demonstration about how nature inspires nanotechnology. It is easily adapted into a hands-on activity for an individual or groups.

$5 - $10 per group Ages 6 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this design challenge activity, learners explore the concept of biomimicry by using a natural organism's special features to design a new human object.

free Ages 8 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners imagine what the world might look like if we could build an elevator to space!

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes