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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

free Ages 11 - adult 1 to 2 hours
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In this activity, learners use tsunami time travel maps to predict how long it will take a tsunami to reach the shore.

free Ages 14 - adult 1 to 2 hours
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In this data analysis and environmental science activity, learners evaluate the feasibility of wave energy as a practical alternative energy source using ocean observing system (OOS) buoys.

free Ages 14 - adult 1 to 2 hours
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes