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Five Second Dash
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This is an activity about prediction. How far can you hop in 5 seconds? Could you make it to the door? Across the room? Everyone lines up and tries it.
Is It Possible: Estimating Measurement
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In this activity, learners will decide together on a question about how far, long or high the group could reach together.

Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.