Search Results
Showing results 1 to 6 of 6
Dots to Squares
Source Institutions
As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
Pocket Change: Math and Coin Toss
Source Institutions
In this activity, learners will play a coin toss game where the highest total wins. Combine coin recognition, addition, and probability with a game learners can play on their own.
Games of Chance and Brains
Source Institutions
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
Narrow it Down: Numbers
Source Institutions
In this activity, learners will ask yes-no questions to identify a secret number (similar to Twenty Questions). Combine logic and numbers in this game for all ages.
Mystery Number
Source Institutions
Combine logic and numbers in this game for all ages. Players start with a 10x10 grid of the numbers 1 to 100. One person chooses a secret number and announces the range in which it falls.
Jump on Tens: Counting Fun
Source Institutions
Learners combine counting, multiples, and number patterns with jumping up and down. To start, pick a counting number.