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Puff Mobile
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In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.
Ramp it Up
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In this activity, learners will build ramps and test how the laws of physics apply do different objects. Learners will explore physics and cause and effect through this activity.
Sound Automata
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In this activity, learners build their own sound machines and explore the interplay of motion and sound.
Homemade Rube Goldberg Machine
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In this fun and, at times, hilarious force and motion activity, learners will use household objects to build a crazy contraption and see how far they can get a tennis ball to move.
Spool Racer
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In this physics activity, challenge learners to make a rubber band-powered spool racer. Demonstrate principles of motion as well as potential and kinetic energy.
Rolling Returns
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In this activity, learners build a special rolling can that returns back to you when you push it forward. Use this activity to demonstrate the transfer of energy between kinetic and potential energy.
Weather Vane
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In this meteorology activity, learners build weather vanes using straws, paperclips, and cardstock.
Chirping Bird
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In this activity, learners build a cuica or chirping bird using straw, string, and a bottle cap. Use this activity to explore the interplay of motion and sound.
Balloon Car
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Build a car that runs on air. Using household materials, experiment with the power of air to create thrust powerful enough to move a homemade car.
Rubber Band Boat
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In this activity, learners build styrofoam boats powered by twisted rubber bands.
Can Car
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In this physics activity, challenge learners to make a race-car out of a coffee can and rubber band. Demonstrate motion, forces, kinetic and potential energy and friction.
Snake
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In this physics activity (page 4 of the PDF), learners will construct their own spiral "snake" and use it to explore the relationship between heat and kinetic energy.
Minibot
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In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.