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In this activity, learners get a closer look at the shape of a drop of water and a drop of oil. Learners first drip water onto wax paper and examine the shape of separate drops from a side view.

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
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In this activity, learners investigate the behavior of magnets. Learners create a "wonder wand" with a magnet so they can move a skater around.

1 cent - $1 per group Ages 4 - 11 10 to 30 minutes
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In this activity, learners develop an understanding of cylinders and volume as they compare two sizes of popcorn buckets.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this activity, learners working in pairs saturate a cotton ball using water drops from an eyedropper to demonstrate the high water capacity of clouds.

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
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Learners place multiple M&M's in a plate of water to watch what happens as the candies dissolve.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners experiment with shadows and light sources to understand the relationship between the angle illumination and the shadow's length.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity, groups cut out and sort cards showing items recovered from a crash landing on the Moon. The 12 items range from food and water to rope and matches to a self-inflating life raft.

1 cent - $1 per group Ages 6 - adult 10 to 30 minutes
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In this optics activity, learners explore color by examining color dots through colored water and the light of a flashlight.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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These three short activities challenge groups to fit objects through paper and index cards: "Slots" presents the challenge for one learner to figure out which objects fit through a hole cut by another

1 cent - $1 per group Ages 4 - 14 10 to 30 minutes
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In this activity, learners will create their own museum collection using their favorite toys, drawings, or collection.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners practice counting and multiplication as they figure out how many animal body parts they have to examine as "Dr. Vet."

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this activity (located on page 2 of PDF), learners explore alternative uses of a simple paper cup, dubbed a "mystery item." Learners act as detectives and explore the properties and functions of th

1 cent - $1 per student Ages 4 - 11 10 to 30 minutes
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In this activity, learners will engineer a new shape and use it to create a new pattern with no wasted space.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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In this activity, learners engineer a flying glider using paper hoops and a drinking straw.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners cut a shape into two equal sized pieces and use their knowledge of geometry and space to prove that the two parts are equal.

1 cent - $1 per student Ages 4 - 8 10 to 30 minutes
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In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this Cyberchase activity, learners make carpenter's squares and use them to measure square corners. Learners cut out the carpenter's square template and attach it to tagboard.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this Cyberchase activity, learners use math to explore how parts of the body are proportional.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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Make a hilarious honker! Fasten a piece of string through a hole in the end of a plastic cup and discover the hilarious sounds you can make.


1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners will use string and salt to lift an ice cube out of a glass of water. Salt depresses the freezing point of water, allowing it to melt around the string and refreeze.

1 cent - $1 per group Ages 4 - adult 10 to 30 minutes