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Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

Paper Bridges
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In this activity, learners build bridges using paper and explore how much weight each bridge design can support.

Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

Globe at Night
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In this international citizen science activity, learners measure their night sky brightness and submit their observations into an online database.

Speed, Eggs and Slam!
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In this fun hands-on activity, learners create a safety device to protect an egg "passenger" in a toy car crash. Learners experiment with different solutions to this very problem.

Estimation
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In this online activity, learners will explore size estimation in one, two and three dimensions. Multiple levels of difficulty allow for progressive skill improvement.