Search Results
Showing results 281 to 300 of 482
Toe-Tac-Tic
Source Institutions
In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses!
Momentos de Mixing in Math: Varias Actividades Matemáticas de 5 ó 10 Minutos
Source Institutions
Los Momentos de Mixing in Math son actividades de 5 a 10 minutos que mantienen a los chicos ocupados, aprendiendo sobre el mundo, y usando matemáticas por su cuenta.
Speed, Eggs and Slam!
Source Institutions
In this fun hands-on activity, learners create a safety device to protect an egg "passenger" in a toy car crash. Learners experiment with different solutions to this very problem.
Roller Coasters
Source Institutions
In this activity learners will build roller coasters and test them using small balls or marbles.
Cook Up a Comet
Source Institutions
In this activity (on page 5 of PDF), learners use dry ice and household materials to make scientifically accurate models of comets.
Fingerprints
Source Institutions
In this activity, learners examine their fingerprints and learn that they can be categorized by shape, but each fingerprint is unique.
Build a Bridge
Source Institutions
In this activity, learners use recycled materials to build a bridge that holds as many potatoes as possible. They investigate weight, height, strength, and measurement as they seek design solutions.
Feet Fit
Source Institutions
In this self-measuring activity, learners measure and record the length of their foot.
Block Neighborhood
Source Institutions
In this activity learners will build a neighborhood out of blocks and cardboard.
Fossil Dig Site
Source Institutions
In this activity (located on page 5 of PDF), learners work in groups to create dig sites for display.
Making An Impact!
Source Institutions
In this activity (on page 14 of PDF), learners use a pan full of flour and some rocks to create a moonscape.
Introduction to Ocean Zones
Source Institutions
In this activity, learners will create a diagram of the ocean zones and determine what organisms live in each zone.
Six Holes of Arachnipod Crossing
Source Institutions
In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.
Globe at Night
Source Institutions
In this international citizen science activity, learners measure their night sky brightness and submit their observations into an online database.
Periscope
Source Institutions
In this activity, learners construct a device that allows them to look over ledges or around corners.
Katta Villayatu
Source Institutions
In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.
Everything Grows
Source Institutions
In this activity, learners explore patterns and sequences as they observe fictional plant growth.
Stack-o-Pennies Shop
Source Institutions
In this math activity, learners pretend there is a special store that lets you pay for toys by their height in pennies.
Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
How Many Pennies?
Source Institutions
In this math activity, learners pretend there is a special store that lets you pay for toys by their weight in pennies.