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Super Sleuths
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In this physical sciences activity, learners use science to solve a "crime." Learners collect trace evidence (glitter) and explore its characteristics, such as color, size, shape, and light reflection
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.