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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts. Each group spreads out a set of objects (coins, stamps, rocks, or just about anything), and one person, The Leader, secretly chooses one of them. Other players take turns asking yes-or-no questions to identify the object. They may ask about characteristics of the objects, but they may not ask if an object is the secret one. The player who identifies the object wins. [Activity is publicly available through a web crawler capture on Archive.org.]
- Under 5 minutes
- 5 to 10 minutes
- free per group of students
- Ages 4 - 14
- Activity, Game
- English
Quick Guide
Materials List (per group of students)
- Assortment of objects per group
- Easy. 10-15 objects
- Medium. 15-25 objects
- Hard. 25-50 objects
Subjects
-
Mathematics
-
Algebra
- Patterns
-
Data Analysis and Probability
- Data Collection
-
Geometry
- Plane Geometry
- Solid Geometry
- Reasoning and Proof
-
Algebra
-
The Nature of Technology
-
The Design Process
- Problem Solving
-
The Design Process
-
The Nature of Science
-
The Scientific Process
- Asking Questions
- Gathering Data
- Formulating Explanations
-
The Scientific Process
Informal Categories
- Games
Audience
To use this activity, learners need to:
- see
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
Components that are part of this resource:
Access Rights:
- Free access
By:
Source Collection
- Mixing in Math
Rights:
Funding Source:
- NSF, ESI-0406675 and DRL-0713537