Showing results 1 to 20 of 27
The learner will ask yes-no questions to identify a secret shape (similar to Twenty Questions). Build understanding of shapes and logic skills with this game for all ages.
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
In this math activity, learners play a game similar to 20 Questions, in which learners must identify a secret number drawn from a bag.
This lesson (on pages 46-55 of PDF) features two strategy board games -- one from Ghana and one from China. The first game, Achi, is a cross between checkers and tic-tac-toe.
The popular sudoku puzzles use numbers, but the game could played with any set of 9 different objects!
This lesson plan revolves around studying the speciation of the Galápagos mockingbirds, which are on display at the California Academy of Sciences.
In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
In this math activity, challenge learners to make two equal rows from eight different paper strips. Learners can explore the many ways they can solve this problem.
In this activity, learners will put a set of containers in order by capacity. Would the tallest container hold more or less water than the wide, short one?
In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.
This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses!
In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
As learners play this challenging strategy game, they build understanding of area and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
This strategy game has simple rules but can be a challenge. Players start with an empty hexagonal grid. On each turn, a player initials one empty hexagon on the grid.
As learners play this game, they develop logic, geometry, and spatial visualization skills. Players start out with an empty hexagonal grid.
In this card game, learners make two sets of three cards that are alike. Learners must justify to the rest of the players why the three cards belong in each set.
In this hands-on activity, learners use toothpicks to build different triangles and squares and then use the toothpicks to build and solve some tricky shape puzzles.
In this math activity, learners guess a secret number between 1 and 100 in a three-player game.