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Circuit Game
Source Institutions
In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.
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Electrical Fleas
Source Institutions
In this activity about electricity, learners explore how static electricity can make electric "fleas" jump up and down. Learners use a piece of wool cloth or fur to charge a sheet of acrylic plastic.
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Charge Challenge
Source Institutions
In this activity, learners explore how objects can have positive, negative, or neutral charges, which attract, repel and move between objects.
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Magnet Mania
Source Institutions
In this activity, learners explore the relationship between electric charges and magnetic fields.
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Electric Paddle Boat
Source Institutions
In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.
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Creepy Crawlers
Source Institutions
Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.
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Going for a Spin: Making a Model Steam Turbine
Source Institutions
In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.
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Eddy Currents
Source Institutions
In this activity related to magnetism and electricity, learners discover that a magnet falls more slowly through a metallic tube than it does through a nonmetallic tube.
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Water Wire: Electricity Flowing Through Water
Source Institutions
In this activity on page 10 of the PDF, learners detect the amount of energy that can flow through a sodium chloride electrolyte solution with a light sensor.
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Fruity Electricity
Source Institutions
In this activity, Frankenstein's lab is running out of electricity! Learners use fruit to help Igor find a temporary source of energy to turn on a light.
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Electric Highway
Source Institutions
In this design challenge activity, learners design and build a circuit: an "electric highway" that connects a battery and buzzer at least three feet apart using four types of materials.
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Circuit Board
Source Institutions
Learners make a circuit board that has questions and answers. When the correct answer is chosen for a question, a circuit is completed and a light illuminates.
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Flat Flashlight
Source Institutions
In this activity, learners build a tiny but powerful flashlight out of simple materials. Use this activity to introduce learners to electrical circuits and conductivity.
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Electric Switches
Source Institutions
In this activity, learners incorporate a simple switch into a battery/bulb circuit. Learners will use their knowledge of circuits to design and make their own switches using common materials.
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Electric Messages: Then and Now
Source Institutions
In this activity, learners explore electronic communication, the Morse Code system, and advances all the way through text messaging. Learners build a simple circuit, send messages to one another.
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Flashlights and Batteries
Source Institutions
In this activity, learners explore how a flashlight works, showing the electric circuit and switch functions of this everyday household item.
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Glowing Pickle
Source Institutions
In this activity, high voltage is applied across a pickle to emit a yellow glow. This activity should only be conducted by skilled adults and is best suited as a demonstration.
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Short Circuit
Source Institutions
In this activity about electricity, learners explore what happens when you blow a fuse.
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Motor Effect
Source Institutions
In this activity about electricity and magnetism, learners examine what happens when a magnet exerts a force on a current-carrying wire.
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Trip Wire
Source Institutions
In this activity, learners build simple alarms that they can attach to anything, such as a drawer or doorway. This activity introduces learners to electricity, circuits, and currents.