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Showing results 1 to 20 of 20
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Helping Hand
Source Institutions
In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-926.jpg?itok=_zBosHkh)
Paddle Power
Source Institutions
In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-932.gif?itok=MNmkjq5g)
Hidden Alarm
Source Institutions
In this design challenge activity, learners invent a device that will make their friends and family ask, "What's buzzing?" Learners design an alarm with an on/off switch that is small enough to hide.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-933.gif?itok=YSIj5nDB)
Electric Gamebox Challenge
Source Institutions
In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.
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Kinetic Sculpture
Source Institutions
In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.
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Dance Pad Mania
Source Institutions
Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-920.gif?itok=TrufROSt)
Zip Line
Source Institutions
In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).
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Sky Glider Challenge
Source Institutions
In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.
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Watercraft
Source Institutions
In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-909.gif?itok=UvSB9CLm)
High Rise
Source Institutions
In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-928.jpg?itok=95pFnCEL)
Confetti Launcher
Source Institutions
Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-914.jpg?itok=AaZNkrVy)
Convenient Carrier
Source Institutions
In this design challenge activity, learners invent a convenient way for someone using crutches or a wheelchair to carry small personal items.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-917.gif?itok=isHQYI_P)
Rubber Band Car
Source Institutions
In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-911.gif?itok=AK2t3Qk_)
Headphone Helper
Source Institutions
In this design challenge activity, learners add headphones to a previously built instrument (see "Build a Band" activity) to make it easier to hear.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-915.jpg?itok=zw7gB5l0)
Speedy Shelter
Source Institutions
In this design challenge activity, learners invent an emergency shelter that can fit a person and is sturdy and quick to build.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-931.gif?itok=IrPYeE-W)
Kick Stick Challenge
Source Institutions
In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-918.jpg?itok=C8-JS7VU)
Extreme Kicking Machine
Source Institutions
In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-924.jpg?itok=rgb40AVf)
Sky Floater Challenge
Source Institutions
In this design challenge activity, learners make a balloon hover at eye level for five seconds, and then make it move by creating air currents.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-925.jpg?itok=KVlxMAl7)
Pop Fly
Source Institutions
In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-919.jpg?itok=r_Bc2ngt)
Kicking Machine
Source Institutions
In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.