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Silly Putty Investigation
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In this activity (located on page 7 of PDF), learners explore how Silly Putty was first invented and then attempt to make a batch of their own.

Aesop's Arithmetic
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In this activity (located on page 9 of the PDF), learners are introduced to Aesop's fable, "The Crow and the Pitcher." In the story, a clever crow drops pebbles into a pitcher to cause the water level

Bring It Home: Animal Tracks
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In this activity, learners create handmade animal track stamps. Learners research animal tracks, draw the shapes on moleskin, and then stick the shapes onto blocks of wood to make stamps.

Active Graphs
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In this activity, learners track their movements with jumping and leaping graphs.

Invent on the Spot
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In this activity, learners design a device to solve a problem: how to get a ball out of a drain pipe.