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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
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In this activity about electricity, learners explore how static electricity can make electric "fleas" jump up and down. Learners use a piece of wool cloth or fur to charge a sheet of acrylic plastic.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners explore how objects can have positive, negative, or neutral charges, which attract, repel and move between objects.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?

Over $20 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners investigate the different salinity levels of oceans, rivers and estuaries.

Over $20 per group Ages 8 - adult 1 to 7 days
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In this activity, learners explore the relationship between electric charges and magnetic fields.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.

$10 - $20 per student Ages 6 - 14 30 to 45 minutes
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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.

$5 - $10 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity related to magnetism and electricity, learners discover that a magnet falls more slowly through a metallic tube than it does through a nonmetallic tube.

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
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In this interdisciplinary activity, learners create a Space Weather Action Center (SWAC) to monitor solar storms and develop real SWAC news reports.

Over $20 per group Ages 8 - 14 4 to 24 hours
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Make your own speaker with a magnet, wire, and paper cup! If you have a radio with a headphone plug and an old pair of headphones, this is a great tinkering activity.

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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In this activity on page 10 of the PDF, learners detect the amount of energy that can flow through a sodium chloride electrolyte solution with a light sensor.

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this activity, Frankenstein's lab is running out of electricity! Learners use fruit to help Igor find a temporary source of energy to turn on a light.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this design challenge activity, learners design and build a circuit: an "electric highway" that connects a battery and buzzer at least three feet apart using four types of materials.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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Learners make a circuit board that has questions and answers. When the correct answer is chosen for a question, a circuit is completed and a light illuminates.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners build a tiny but powerful flashlight out of simple materials. Use this activity to introduce learners to electrical circuits and conductivity.

$5 - $10 per student Ages 8 - 11 10 to 30 minutes
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In this activity, learners incorporate a simple switch into a battery/bulb circuit. Learners will use their knowledge of circuits to design and make their own switches using common materials.

$10 - $20 per group Ages 8 - 11 45 to 60 minutes
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In this activity, learners explore electronic communication, the Morse Code system, and advances all the way through text messaging. Learners build a simple circuit, send messages to one another.

$5 - $10 per group Ages 8 - 14 1 to 2 hours