Search Results
Showing results 1 to 3 of 3

Memory Match
Source Institutions
In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.

Six Holes of Arachnipod Crossing
Source Institutions
In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.
Magic Turtle Squares
Source Institutions
In this math activity, learners create a magic turtle where all the rows, columns and diagonals add up to fifteen.