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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners discover that some things only stand up while they are spinning.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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This marine biology activity (on pages 11-17) introduces learners to kelp (seaweed) forests that grow in the ocean and are home to many species of sea animals.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.

$1 - $5 per student Ages 6 - 18 1 to 2 hours
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In this activity, learners build a machine made of craft sticks to multiply the levering motion of their hands and create a device that bends and extends.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this engineering design challenge, learners animate a facial expression and make a machine (zoetrope) that plays the animation back.

$1 - $5 per group Ages 4 - 18 1 to 2 hours
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In this math lesson, learners use the setting of a flower-making fundraiser to explore a variety of patterns. Learners examine the patterns in a flower design made of triangles surrounding a square.

$1 - $5 per group Ages 6 - 11 1 to 2 hours
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this experience, learners use the internet to research physical details about Chihuly's Fireworks of Glass "Tower" and "Ceiling" and consider the decisions Chihuly had to make as he was planning th

$1 - $5 per group Ages 8 - 11 1 to 2 hours
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In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners repeat patterns in two and three dimensions to create tessellations.

$1 - $5 per group Ages 8 - 11 1 to 2 hours
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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

$1 - $5 per student Ages 6 - 11 1 to 2 hours
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In this engineering/design/arts and crafts activity, learners design and build "platforms" or "bridges" that can hold weight, and test which glue makes the strongest structure.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity on page 5 of the PDF (Plants—The Green Machines), learners use chromatography to separate and identify pigments within various leaves.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners create 3D geometric shapes using straws and pipe cleaners.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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This activity shows you how to make amazing crystal spikes using Epsom salt and the sun.

$1 - $5 per student Ages 6 - 11 1 to 2 hours
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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This activity (on pages 24-29) combines science and art to introduce learners to how different animal pollinators spread pollen from one plant to another, and how certain shapes, colors, and smells of

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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Learners will follow a specific process to make their own paper using scrap paper, newspaper, or junk mail.

$1 - $5 per group Ages 6 - adult 1 to 2 hours
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In this activity (page 5 of pdf), learners explore the relationships between the shape and structure of a shark's teeth and the food it eats, and then create their own shark tooth from clay.

$1 - $5 per student Ages 6 - 11 1 to 2 hours